![]() The next, albeit forgotten entry in the Rogue Squadron series, it was set during the time of the movie where Queen Amidala and her entourage were away from Naboo, trying to haggle a spare part on Tatooine. Battle For Nabooĭevelopers Factor 5 were the masters in getting the most out of the Nintendo 64, and this game was no exception. It was forgotten and lost to time, but it really holds up well twenty years later. There’s so much more to unlock but this game really deserves a re-release. There’s even a lone stage where you control a speed bike, and a bonus stage where you’re a ‘Destroyer Droid’. It ties into the movie but keeps you engaged with how you interact with the enemies. What sets this game apart from the rest is the control and the replay-ability. Its only minus was the worst UI and menus ever to exist in a game. There was also a Dreamcast port which ran at 60 FPS, and fleshed out a playable Darth Maul character with more force powers and a dual-lightsaber. Two-Player mode is fantastic, working together throughout the levels and sharing the power-ups when needed, you just had to make sure to not kill the handmaidens in level three. The most satisfying moment is when you press ‘L1’ as a droid shoots at you, and a deflection is perfectly made back to them. ![]() It was very varied and it made you want to replay the levels to better improve your chosen Jedi. You would run through a huge area from A to B, fighting against droids, alien gangsters and Tusken Raiders, while collecting power-ups to enhance your lightsaber, or points to improve your health and Force bars. ![]() You had a choice of Jedi from the Jedi Council to play as, and 10 levels to play through that follow the movie. Essentially it’s Streets Of Rage but with lightsabers, in a 3D environment, and with so many Gungans to slaughter. A game that has a stage where you can be a Destroyer Droid. But this entry, and the PC port especially because of its 8-player multiplayer mode, holds a place in many a heart. Now this is podracing. It’s a fantastically fun game still, and it emulates the feeling of speed from the movie very well. There was an arcade port with actual Pod Racer controls lifted from the film, sans googles and helmet. Released on the PC, Dreamcast and Nintendo 64, you could have multiplayer races against one another on Tatooine, and upgrade parts of your pod-racer to be the best in the game. You mainly play as ‘Yippee!’, or as he’s also known, ‘Anakin’. You can play a variety of characters who you will only choose once. Episode I Racerīefore Burnout 3 made ‘boosting’ and ‘takedowns’ the normality, this game started it all. It’s a fun experience with lots of depth, and the freedom to do what you wish up to a point – even changing Star Wars history – was a nice touch. Or creating a paradox by accidentally killing Anakin. Across 11 levels you couldn’t help but explore every aspect of them, including making many fans’ wishes come true by killing Jar Jar. There’s still a thrill to running out of the poison-fog and deflecting blasts back at the battle-droids. There’s also a certain satisfaction in holding down the attack button and watching Obi-Wan deflect all the blaster shots in the opening level. You could walk up to random characters just to see how a conversation would go. It had an RPG focus where you would trade items with townsfolk in Mos Espa, for example, or destroy random droids sadistically with your decades-trained Jedi skills. It had a top-down view where you could interact with droids and townsfolk, while also being a cold-blooded murderer if you wanted to. It was released for the PC in the same month that the film came out, while the PlayStation 1 version came out in September. Imagine Zelda, mixed with the Wand Of Gamelon CDI entry, mixed with Star Wars, topped off with a terrible Scottish-voiced Qui-Gon Jinn and you have this game.
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